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 Minecraft Development

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Skinnyjeans
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Skinnyjeans


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PostSubject: Minecraft Development   Minecraft Development Icon_minitimeTue Apr 05, 2011 12:29 pm

Development

The developer of Minecraft, Markus Persson, had previously worked on games such as Wurm Online and as a game developer for King.com for over four years. Minecraft development began on May 10, 2009, soon after Persson had quit his job at King.com in order to concentrate more on independent development. Persson was inspired to create Minecraft by several other games such as Dwarf Fortress, Infiniminer, and Dungeon Keeper. He was still working out the basics of gameplay when he discovered Infiniminer and played with others on the TIGSource.com forums. At the time, he had also been visualizing an isometric 3D building game that would be a cross between his inspirations and had made some early prototypes. Infiniminer heavily influenced the style of gameplay that eventually resulted in Minecraft, including the first-person aspect of the game and the "blocky" visual style.
A screenshot of the Minecraft Beta crafting screen, showing a stone axe being crafted

Minecraft was first released to the public on May 17, 2009 as a developmental "alpha" release. Although Persson maintained a day job with Jalbum.net at first, he later moved to working part time and has since quit in order to work on Minecraft full time as sales of the beta version of the game have expanded. Persson continues to update the game with releases distributed to users automatically. Persson plans to continue these updates after the release of the full game as long as there is still an active userbase. These updates have included features such as new items, new blocks, an alternate 'Hell' dimension (accessible through construction of a portal) which Persson terms 'The Nether', tamable wolves which assist the player, and changes to the game's behavior (e.g., how water flows). Persson plans to eventually release the game as open-source after sales have dropped off and when he wants to move onto other projects.
A screenshot of 'The Nether', an alternate dimension which Persson added in Minecraft Alpha version 1.2.0

In September 2010 Persson announced that he and a friend were starting a video game company, Mojang, with the money earned from Minecraft. This company was intended to back the development of Minecraft and an unrelated game, Scrolls, which his friend would primarily work on. As part of creating the company, Persson has hired "an artist, a web site developer, and a business guy", additional programmers, and established an office in Stockholm. Although Persson plans to spend the majority of his time working on Minecraft while his partner spends the majority of his time working on the other game, he says that "everyone working at the company will be involved in both projects to some degree". Persson said that part of his motivation behind hiring staff was that he felt he was spending too much time working on the website and reading emails rather than developing Minecraft. The four additional employees hired in 2010 were Jens Bergensten, a programmer; Daniel Kaplan, the "business guy"; Jakob Porser, who will be working on the other game for Mojang; and Markus "Junkboy" Toivonen, a pixel artist. The plans for Persson's new company were delayed by weeks when his account with PayPal, containing over US$763,000 in proceeds from Minecraft sales, was frozen due to a "suspicious withdrawal or deposit". On October 20, 2010, the official Minecraft website suffered a prolonged DDoS attack.

On December 11, 2010 Persson announced, via his personal blog, that Minecraft would be entering its beta testing phase on December 20, 2010 and that the price would increase to €14.95. He further stated that users who bought the game after this date would no longer be guaranteed to receive all future content free of charge as it "scared both the lawyers and the board." However, bug fixes and all updates leading up to and including the release would still be free. At the start of 2011 Mojang expanded to include Carl Manneh as a "managing director" and Tobias Möllstam as a programmer.

Minecraft.net provided online systems to authenticate logins and host the player's profile including its modifiable character skin pattern and the purchased gift codes. On January 18th, 2011 Markus announced in a blog post that Minecraft's web servers would be switching to being hosted solely on the Amazon Web Services (AWS) content delivery network. Notch stated in his personal blog that their old help host was having trouble and that Mojang would be switching to using AWS as their host for both Minecraft.net and Minecraft's web functions such as logging in. This was followed by a tweet the next day confirming the migration and that Tobias would be the one to setup the new servers. Upon this hosting migration, both Minecraft.net and Minecraft game features experienced fluctuating down time. On February 21, Mojang hired Dan Frisk to oversee the servers and backend for both Minecraft and Scrolls.

Currently, an official iOS, and Android version of Minecraft is being developed by new Mojang employee Aron Neiminen for release later in the year 2011.
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